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1. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
I just tried out the marquee-select to lock multiple targets on Sisi and noticed a little problem: It locks everything . This includes wrecks, asteroids, space junk and other things when I just want to lock a few rats. Would be nice if the thin...
- by Pretty Pony Princess - at 2016.01.08 15:19:58
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2. Overview sorting - in Player Features and Ideas Discussion [original thread]
With the overview being the most important tool in space I often find myself missing a few options to sort the contents as I desire. Individual tab sorting Sorting an overview tab should not change all of the tabs, but be preserved for each ...
- by Pretty Pony Princess - at 2015.06.27 12:01:56
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3. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
CCP Wideo wrote: For now they're only visible for 50% of new users, so existing users won't see them I'm afraid. Will there, in the future, be an option for existing characters to try them out on TQ? Just like the tutorials can be redone.
- by Pretty Pony Princess - at 2015.02.27 12:56:57
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4. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
The changes sound interesting and seem to make Combat Recons a viable choice compared to Force Recons. CCP Rise wrote: Combat Recons will now be permanently undetectable by directional scanners As others have already pointed out this seems a...
- by Pretty Pony Princess - at 2014.12.18 21:46:33
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5. No Yule Lads this year? - in EVE General Discussion [original thread]
Awww, I liked the Yule Lads.
- by Pretty Pony Princess - at 2014.12.12 17:51:15
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6. Whatever happened to the Module Tiericide? - in EVE General Discussion [original thread]
After the announcement and the beginning in Oceanus neither Phoebe nor Rhea seem to have continued with it. Is it long forgotten or still coming SoonGäó?
- by Pretty Pony Princess - at 2014.12.06 21:33:32
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7. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
progodlegend wrote: Yes, you guys might not be able to warp down to a target at 30km and remained cloaked, and then pre-align your ships before decloaking and bombing. The horror. When I'm in a ship that goes *blap* if someone even glances a...
- by Pretty Pony Princess - at 2014.10.16 19:35:00
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8. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Keith Planck wrote: I think I speak for everyone when I say there should be some way to see the location of cloaked fleet members with the new changes. That would be a wonderful idea even without any changes to the cloak/decloak mechanics.
- by Pretty Pony Princess - at 2014.10.16 19:23:00
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9. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Good job. Instead of fixing the real problem, which is isboxing, bombers and other covert fleets are made useless.
- by Pretty Pony Princess - at 2014.10.16 16:31:00
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10. Showing Security Status and Sovereignty in Stargate tooltips - in Player Features and Ideas Discussion [original thread]
The tooltip is already there. I'm just suggesting to put useful information in it.
- by Pretty Pony Princess - at 2014.05.30 00:54:00
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11. Showing Security Status and Sovereignty in Stargate tooltips - in Player Features and Ideas Discussion [original thread]
Currently the tooltips that appear in the overview for stargates only tell me that - yes - it's indeed a stargate and where it leads to, which is already obvious by its name. It would be nice nice to get some easily accessible additional info abo...
- by Pretty Pony Princess - at 2014.05.30 00:48:00
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12. Making corporation internal PVP optional - in Player Features and Ideas Discussion [original thread]
It's nice to see so much carebear bashing, but it would be nicer if anyone would actually elaborate on why they think the current system is superior to the proposed alternative.
- by Pretty Pony Princess - at 2014.05.10 21:40:00
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13. Making corporation internal PVP optional - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: being lonely and in an NPC corp has its price for being safe. That's the point. Eve is a MMO, you should not need to be alone to feel safe-ish.
- by Pretty Pony Princess - at 2014.05.10 21:07:00
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14. Making corporation internal PVP optional - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: back stabbing is one of the finest parts of EVE. That might be true, but at the moment it can easily be avoided by staying in a NPC corp or creating your own one-man corp and keeping your distance from other players most...
- by Pretty Pony Princess - at 2014.05.10 20:52:00
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15. Making corporation internal PVP optional - in Player Features and Ideas Discussion [original thread]
Currently joining a player corporation always bears the risk of awoxing and reverse-awoxing, even in otherwise "protected" high security space. This could scare players, especially new ones, away from joining player corporations or opening their...
- by Pretty Pony Princess - at 2014.05.10 17:32:00
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16. Mission Bounties - in Missions & Complexes [original thread]
Gem Sandara wrote: CCP changed the way that Bounty payouts are done on players - to 20% of the average market cost of the ship/pod that was lost. You only get the money if there actually is a bounty on the player. No bounty, no isk. Gem S...
- by Pretty Pony Princess - at 2013.12.09 14:35:00
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17. Announcement:Ask me ANYTHING - CCP Veritas - in EVE General Discussion [original thread]
What's your favorite eve-related joke?
- by Pretty Pony Princess - at 2013.12.07 17:36:00
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